Been a busy few months. Finished the Sons of Medusa army, and now I am working on a Blood Angels army, but more of that later. For now I have an Inquisitor Coteaz model left over from the Grey Knights army I sold last month. I've been wanting to paint this guy for some time and with the new paint line and a base "gold" paint...it made it a breeze. I have no use for him, and so he'll be going up on ebay later today.
Wednesday, May 30, 2012
Friday, February 24, 2012
Orks!
So...boredom had set in. I finished my Medusa army, and had nothing lined up (other than skaven rats, and there doesn't seem to be a end to them), so I dug through my boxes of bits and unpainted mini's and found a lot of orks. I enjoyed painting this model, but am a little gun shy of starting a horde army, but we'll see how it goes, I have the test models of a nob and boy sitting on my desk waiting to be painted.
Here's the Ork Warboss:
This project may get derailed before it even leaves the station as the new leaked pics of the Thunder Wolf Cav may get me to dust off my space wolves and finish them up, but we'll see. Off to the local GW tomorrow for the fun and festivities of 25 years of 40K.
Here's the Ork Warboss:
This project may get derailed before it even leaves the station as the new leaked pics of the Thunder Wolf Cav may get me to dust off my space wolves and finish them up, but we'll see. Off to the local GW tomorrow for the fun and festivities of 25 years of 40K.
Thursday, February 16, 2012
Sons of Medusa
Back in Octoberish, there was chatter about starting a new campaign designed around the Imperial Armour 9&10 also know as the Badab Wars. After scouring through both books, I found an army that sounded fun to build, and was also a different contrast to the normal colors i seem to always paint. I picked the Sons of Medusa, whom prize themselves on eliminating the week parts of their bodies and replacing it with some sort of bio-mechanical system. So....here's the list:
Vaylund Cal (HQ from IA 10) - 215 pts.
2 10 man Tactical squads in rhino's. Sarge has plasma pistol and PW, squad has melta/hvy bolter - 490 pts.
1 10 man Devastator squad with 4 missile launchers, Sarge is CCW and Bolt Pistol - 230 pts.
2 Thunderfire Cannons - 200 pts
2 Venerable Dreadnoughts with fist and plasma cannon - 350 pts.
2 Land Speeders with hvy bolters and typhoon missile launchers - 180
2 Assault bikes with multi-meltas - 100 pts
1 5 man Terminator squad. Sarge has PW, rest have fists, 1 chain fist & a assault cannon - 235 pts
Total 2000 points. Here's the finished army, the Assault bikes are in the post before this regarding custom bases.
Vaylund Cal
As described in the book, this guys is massive, and has undergone massive efforts to remove the week parts of his human body. Therefore, his stat line reflects such transformation giving him S5 T6. He's tough to kill and decent in CC, but strikes last as he has a thunder hammer and his servo claws. The nice thing he adds tot he army is that you drop combat tactics and get Fearless as well as all of your Devastator squads receive the "Feel No Pain" special rule. So couple the FNP with the tech priests bolster defenses, and you how have a 3/3 with a FNP 4+ on your dev squads.
Here are the Tactical squads:
Terminators with Vaylund Cal
Dev Squad
Speeders:
Dreads.
Thunderfires:
This army was a ton of fun to paint and build. Required a lot of bits bashing from multiple space marine boxes. I have a lot of armies, but this is the first army that I did not play until it was fully painted.
Next.....something Orky, should have a WIP pic up in a few days.
Vaylund Cal (HQ from IA 10) - 215 pts.
2 10 man Tactical squads in rhino's. Sarge has plasma pistol and PW, squad has melta/hvy bolter - 490 pts.
1 10 man Devastator squad with 4 missile launchers, Sarge is CCW and Bolt Pistol - 230 pts.
2 Thunderfire Cannons - 200 pts
2 Venerable Dreadnoughts with fist and plasma cannon - 350 pts.
2 Land Speeders with hvy bolters and typhoon missile launchers - 180
2 Assault bikes with multi-meltas - 100 pts
1 5 man Terminator squad. Sarge has PW, rest have fists, 1 chain fist & a assault cannon - 235 pts
Total 2000 points. Here's the finished army, the Assault bikes are in the post before this regarding custom bases.
Vaylund Cal
As described in the book, this guys is massive, and has undergone massive efforts to remove the week parts of his human body. Therefore, his stat line reflects such transformation giving him S5 T6. He's tough to kill and decent in CC, but strikes last as he has a thunder hammer and his servo claws. The nice thing he adds tot he army is that you drop combat tactics and get Fearless as well as all of your Devastator squads receive the "Feel No Pain" special rule. So couple the FNP with the tech priests bolster defenses, and you how have a 3/3 with a FNP 4+ on your dev squads.
Here are the Tactical squads:
Terminators with Vaylund Cal
Dev Squad
Speeders:
Dreads.
Thunderfires:
This army was a ton of fun to paint and build. Required a lot of bits bashing from multiple space marine boxes. I have a lot of armies, but this is the first army that I did not play until it was fully painted.
Next.....something Orky, should have a WIP pic up in a few days.
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